Beginner Level

Beginner Level: Detailed Subjects

    • What is Game Theory?

      • Definition and significance

      • Real-world applications and relevance

    • History and Development

    • Players

      • Definition and examples

      • Role of players in different types of games

    • Strategies

      • What constitutes a strategy?

      • Pure vs. mixed strategies

    • Payoffs

    • Simultaneous Games

      • Definition and examples (e.g., Prisoner’s Dilemma, Battle of the Sexes)

      • Key characteristics and solution methods

    • Sequential Games

    • Definition and Concept

      • Explanation of Nash equilibrium in simple terms

      • Importance and implications of Nash equilibrium

    • Finding Nash Equilibrium

      • Basic methods for identifying Nash equilibria (e.g., best response analysis)

      • Worked examples and step-by-step solutions

    • Examples

    • Definition

      • What is a dominant strategy?

      • Conditions for a strategy to be dominant

    • Examples

      • Games illustrating dominant strategies (e.g., Prisoner’s Dilemma)

      • Analysis of games with and without dominant strategies

    • Finding Dominant Strategies

    • Introduction

      • What are mixed strategies and why are they used?

      • Differences between mixed and pure strategies

    • Basic Examples

    • Real-World Examples

      • Application of game theory concepts in everyday situations (e.g., pricing strategies, auction design)

    • Case Studies

    • Practice Problems

      • A range of problems designed to reinforce understanding of key concepts

      • Step-by-step solutions for self-assessment

    • Interactive Simulations

      • Basic simulations allowing users to experiment with different strategies and see outcomes

    • Quizzes

    • Beginner — Extra Resources

      Books

      1. The Art of Strategy: A Game Theorist’s Guide to Success in Business and Life — Avinash K. Dixit & Barry J. Nalebuff (W. W. Norton, 2008)

      2. The Evolution of Cooperation — Robert Axelrod (Basic Books, 1984)

      3. The Strategy of Conflict — Thomas C. Schelling (Harvard University Press, 1960)

      Supplementary Paper
      4. Economics and Algorithmic Game Theory — Tanzila Akbar Ali (2017)